Sin a Punishment N64 Cover Case Sin a Punishment Game Cover Art

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Sin and Penalisation: Star Successor (Successor of the Skies in Europe) is the Wii sequel to the Nintendo 64 rail shooter Sin and Punishment past Treasure.

The gameplay resembles the original, in that the screen moves along a fixed path while the role player moves and maneuvers effectually information technology, shooting downwards everything as they become. But the sequel adds the ability to hover and fly in the air, calculation an element of the 2D Shoot 'em Up, along with the dandy advantage of Wii remote aiming and two playable characters with different gameplay styles.

The plot isn't as much of a Mind Screw every bit the original. The story is set in the midst of a war between Inner Infinite and Outer Infinite that has lasted for aeons, having escalated in the fourth dimension gap between the original game and the sequel. Inner Space's outposts are vii Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy manner of saying "Gods").

On Earth-four, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his strange inherited powers. Merely when he eventually finds information technology, there'south a trouble — it's now a "she". It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to observe out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he'due south not going to kill her. The Creators aren't especially happy most that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some... forcible persuasion. Isa and Kachi flee, only sometimes the only thing left to do is fight.

Conceived by Treasure non long later the Wii came out, and green lit due in no pocket-size part to the sales of the original game on Wii Virtual Console. Sin and Punishment two was released, with total English language and Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May vii, 2010, and in North America on June 27, 2010. So at present it's fifty-fifty less of a Widget Serial.


This game provides examples of:

  • Action Girl: The player is given the option to play every bit Kachi, a young alien girl who is profficient both in martial arts and firearms. The true ending reveals she is actually Achi, the Large Bad of the previous game.
  • After Dominate Recovery: Most bosses spawn coins and health recovery items upon death.
  • All Deserts Take Cacti: In the last stretch of Stage 5, and man-eating cacti at that.
  • All At that place in the Manual: Every bit with the commencement game, Star Successor forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Proficient luck figuring out what'southward going on without information technology.
  • And At present For Something Completely Unlike: The Sin & Penalisation: Street Fighter Edition moment with Deko in Stage 6. Notable in that, if you're playing as Kachi in whatever mode, you're forced to use Isa for it.
  • Animal Motifs:
    • Ariana wears a mask resembling a raven'due south skull and her feet await similar talons.
    • Armon Ritter's power is to transform into various monsters that resemble bounding main creatures. Some of his forms include a giant stingray, a sea equus caballus and a pod of dolphins.
  • Anime Theme Song: Three in fact. There are ii versions of the song "Anokoroe" depending on which character you played as. The third being Isa & Kachi Mode's ending theme "Hakai".
  • Armed Legs: I of the enemy types in Stage 3 is an android with long, bladed legs, which it uses to boot in a wide arc.
  • Attack Animal:
    • Ariana can summon burn ravens.
    • Deko tin can turn his coat into a dragon.
  • Attack Reflector: Back from the commencement game, about explosive projectiles can be returned. Hitting enemies this mode will yield coins that are worth bonus points. There is one dominate that punishes players for relying on the play a trick on this fourth dimension around though by spawning more action bombs that can't be sent dorsum and are harder to avoid.
  • Badass in a Nice Suit: For someone who's ordered to kill you, Armon Ritter is sharply dressed for the occasion.
  • Badass in Distress: In Stage half-dozen, the character you're currently not playing every bit gets snatched by a crane being piloted by the Hatchling Keeper. Y'all have to heighten the crane platform while shooting the Keeper to force it to elevator up your partner, or else your partner falls into the lava for a Non-Standard Game Over.
  • Bad Dominate: Deko volition occasionally use telekinesis to toss his ain soldiers at yous and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
  • Bait-and-switch Boss: Towards the end of the underwater portion of Phase 2, the boss theme begins to play as what appears to be the boss, 2 Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda (chosen Brimstone in the Japanese version).
  • Batman Can Breathe in Space: The final stage takes identify in outer space. Not but can everyone breathe just fine, merely one of the Nebulox tin can somehow create fire despite the absence of oxygen.
  • The Battle Didn't Count: Yous fight every member of the Nebulox throughout the kickoff act of the game, bringing their HP to nix, yet they live to come back in the final stage to exist killed for real.
  • Battleship Raid:
    • The N5 Molten Echo fight in Stage vi strongly evokes memories of the original game'south shipping carrier level, this time with a lava submarine.
    • The outset one-half of the terminal stage has Isa staging a one-man raid on the Nebulox's battleship, destroying it slice by piece.
  • Breath Weapon: A lot of the Keeper bosses (Snapper Keeper, Horror Keeper, Sabrehook Keeper, Vulture Keeper, Komodo Keeper) has some grade of burn down/light amplification by stimulated emission of radiation jiff to attack with, which usually pursues Isa/Kachi around the screen until it dissipates.
  • Beam Spam: A especially obnoxious case of it is directed at you from the N5 Barracuda, and frequently occurs with other bosses as well.
  • Beware My Stinger Tail: The Sabrehook Keeper swings around its long hooked tail to set on.
  • BFG: Deko Gekiso tin can class car guns and RPGs out of his wearable.
  • Large Bad: Deko Gekiso, the leader of the Nebulox group that aims to impale Kachi. He doesn't prove upwards until the penultimate level, only still establishes himself equally the strongest threat beyond two multi-phase dominate fights.
  • Black-and-Grayness Morality:
    • The Outer Space... things are trying to corrode Inner Space abroad for some reason. On the other manus, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a Redshirt Army in their war confronting Outer Space. They even become so far as to annihilate whatsoever strain of humanity that grows as well peaceful, because peaceful lifeforms do not make good soldiers. Humans are merely caught in the middle, pawns for both sides, and whoever eventually wins will non particularly intendance virtually humanity's well-being... or continued beingness.
    • Information technology gets fifty-fifty closer to Gray-and-Gray Morality with the information on the European Website. According to it, the expansion of the universe is causing Inner Space to use more pressure on Outer Space every bit it grows larger. If it'south not stopped and so Outer Space will be in serious trouble.
  • Bract on a Stick: A gigantic spear is used by Deko'due south One-Winged Angel form in the final battle.
  • Boss Bonanza: The last stage, which has a short opening with two spread-apart dominate battles, followed by a boxing royale versus all five members of Nebulox in their most powerful forms.
  • Boss Game: Like its predecessor, the game puts more focus on its boss fights than its levels, which every phase bar the opening level having at least three bosses total, many with multiple phases and ofttimes placed back-to-dorsum at the stop of a level. Even when there are enemy breaks between bosses, they tend to be "popcorn" enemies to build upward a multiplier on.
  • Abysmal Magazines: One boss seems to lose the demand to reload after y'all damage it enough.
  • Brain in a Jar: Orion Tsang of the Nebulox turns out to be this, with his boss fight in Stage 1 having been confronting a puppet body. Despite this, he appears to die for practiced when his second, stronger body is destroyed in Phase seven.
  • Bullet Hell: Many bosses volition scatter bullet patterns beyond the YZ-plane, requiring yous to contrivance them as you shoot the boss. Later stages begin to resemble the likes of Radiant Silvergun and DoDonPachi.
  • Bullet Seed: The Swamp Keeper frequently spits out what appear to be large seed-thorns from its oral fissure, which can imbed themselves into the span you're fighting on, exploding subsequently a brusque fourth dimension if not destroyed.
  • Bullet Time: Ariana sends out cherry and blue ravens that alter into colored orbs. Touching the bluish ones slows down fourth dimension. Touching the crimson ones does the opposite.
  • Call a Smeerp a "Rabbit": During Phase 6, Kachi rides on a "donkey", which in this setting is a hairless mammal with a raptor-like trunk shape, hooves, and antennae.
  • Charged Attack: Isa tin charge his gun to burn a single powerful blast that explodes in a wide radius, while Kachi tin can charge hers to burn down up to 8 bullets spread across all locked-on enemies.
  • Checkpoint: Very prevalent throughout the game, usually afterwards every boss fight. Dying and continuing sends you back to 1, but wipes out your score.
  • Chest Blaster: The Horror Keeper can shoot missiles out of its breast.
  • Chewing the Scenery: Ariana is the almost dramatic of the Nebulox, infamously so when she transitions to her 2d class in Stage 4.
  • Climax Boss: Stage 6 ends with a sequential climax boss fight confronting Deko, the leader of the Nebulox.
  • Collapsing Ceiling Boss: Behemothic/Horror Keeper, the concluding dominate of Stage three. The offset of the battle is spent navigating a block maze and deflecting his missiles dorsum at him when he pops upwards to stop him from harassing you, while the 2nd phase has y'all staying in one surface area while the Keeper causes blocks to drop down and fill the screen.
  • Gainsay Tentacles: Hibaru tin spawn them from her clothes and grab you with them if yous get too close while they are out. Orion Tsang's ultimate course in Phase 7 has mechanical combat tentacles.
  • The Computer Is a Lying Bastard: The final stage grants you 1,000 HP, but this is inappreciably necessary every bit all damage is multiplied past ten to compensate.
  • Continuity Nod: The terminal stage of the final battle has Isa deflecting and shooting dorsum projectiles while protecting Kachi's soul, reminiscent of Saki's and Airan's stand-off with Achi to save the World in the previous game.
  • Convection Schmonvection: Almost all of Phase 6 is a lava level; for some parts of the level, you are literally less than a meter away from the lava equally y'all fly over it. Despite this, you take no impairment from being dangerously close to the lava, and touching the lava imparts a modest corporeality of impairment at worst.
  • Co-Op Multiplayer: In "airplane pilot and gunner" course. Every bit opposed to the first game, where the most ii people can do is divide motility and aiming, a second player will get to control their own gun and cross hair. Histrion 2 is presumably the character actor 1 didn't cull, assisting the player ane character from behind. Since having ii players doesn't consequence in a Multiplayer Difficulty Spike, information technology's finer a form of Driblet-In-Driblet-Out Multiplayer.
  • Cores-and-Turrets Boss: Guardian xi, which periodically drops its shield to shoot at you, as all its other turrets are destructible, and Guardian 17, which consists of a number of big columns that open up up to fire at you lot which the main target, a greenish cavalcade, keeps hiding backside.
  • Crucified Hero Shot: In the concluding level, Deko rips Kachi's soul out of Isa'south torso. The unconscious girl is shown behind the hero with her arms outstretched.
  • Cultural Translation:
    • The Japanese give-and-take for "God" crops upwardly oft in the original script. The translated version either replaces it with "the Creators" or removes it altogether in each case, undoubtedly to avoid religious controversy in the West.
    • Some of the boss names were modified between versions, mostly because the original ones audio either ridiculous or unthreatening to westerners. An armed aeroplane originally chosen the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "Erect Keeper", was renamed "Phoenix Keeper".
    • The Nebulox's Japanese name, "Group of Five Countries", is more than commonly referred to in media as "G5".
  • Cut-and-Paste Translation: The U.Southward. English version suffers heavily from this, made crystal articulate with the inclusion of the Japanese phonation rail. Entire lines are cut/changed entirely (including many of the Mind Screwdrivers), and numerous lines aren't fifty-fifty in the Japanese, making it a dissimilar plot entirely. Among the major cuts are Isa's Freudian Excuse and outright hatred of the Creators (referred to as "Gods" in the Japanese), also every bit casual mention of his origins on Earth-two.
  • Cutscene Power to the Max: In the intro cutscene to Stage i, Kachi is shown impaled on a blade, but when she regains consciousness, the resulting wound heals upwards and she just shrugs it off. If you're playing as her, the phase shortly begins proper with the impalement having had no upshot on her HP.
  • Damage-Sponge Boss: While it does considerably less damage, the Hatchling Keeper has more health than all but the very last of the terminate-game bosses.
  • Nighttime-Skinned Redhead: Ariana Shami, the magician/shaman of the Nebulox, has dark skin and long red locks coming out of her skull mask.
  • Mortiferous Walls: Several flying segments contain walls, struts and other structures that will hurt should you crash into them. Taken nigh literally in Phase 3, where you're chased around past several walls filled with buzzsaw blades.
  • Defeat Equals Friendship: The Gryphon Keeper boss of Stage 5 is impressed by the heroes' force and agrees to aid them attain Mt. Fuji.
  • Degraded Boss: An unusual inter-regional case. In the Japanese version's Stage 4, the quaternary and terminal mid-boss is the Wheel Keeper. In the North American version, not but is it moved to but before the Ninja Keeper (the second mid-boss), it loses its boss condition—that is, it doesn't become a Life Meter nor a time limit.
  • Did Yous Just Punch Out Cthulhu?: More like prophets or apostles, seeing every bit to how the Nebulox are servants of the Creators, just the fact that you do, in fact, literally punch ane out and manage to impale them all by the terminate of the game.
  • Difficulty Levels: Just like in original, there's iii difficulty levels: Like shooting fish in a barrel, Normal, and Hard. It'southward commonly thought that sure segments are cut on the lower difficulties, but in fact the whole game is bachelor regardless of difficulty.
  • Dishing Out Clay: The Hatchling Keeper can lay explosive globs of lava.
  • Does This Remind You of Anything?: Kachi and Isa take an... interesting chat on what makes a human "man". Kachi breaks it down into torso parts, slowly, With the photographic camera following pointing at her respectively.
  • Dreadlock Warrior: The Horror Keeper has things on its head which resemble dreadlocks.
  • Dual Dominate:
    • Master Ninja Keeper and his frog Keeper are the most obvious instance; some other boss fights take between 2 and ten (normally attacking targets to be destroyed).
    • Hibaru'south terminal transformation in stage 7 involves splitting herself into twin swordsmen.
  • Dual Wielding: The Squad Leader in Phase 1, whose swords double as a boomerang when combined.
  • Duel Dominate: The fistfight with Deko in Stage 6 strips Isa from hi gear and prevents Kachi from assisting, forcing the actor to battle the villain with naught but bones punches.
  • Dub-Induced Plot Pigsty: The "Creators" are referred to by proper name in the commencement game, simply the translators handled the word differently.
  • Enemy Mine: In the last stage, the Keepers, whom you've been fighting with for nearly of the game, join Isa in stopping the Nebulox, as they are supposed to be the defenders of the planet, and the Nebulox is not just a threat to Isa and Kachi, but also the planet.
  • Epic Flail: The Horror Keeper will assail with a chain around 1 his fingers after you knock him downwards plenty times.
  • Exactly What I Aimed At: This happens in the cutscene where Armon Ritter first shows up, with Isa blowing up Brimstone to distract him for long enough to escape above the open up sea.
  • Actress Eyes: Armon Ritter's ultimate form in Stage 7 has a whole lot of eyestalks, which has as mini-turrets.
  • Extremity Extremist: Kachi'southward but melee strikes are kicks, and Ariana attacks with hand slaps and claps whenever she uses her giant monster arms.
  • Center Beams: Armon Ritter'southward first transformation uses a continuous eye laser, and his final form in Stage 7 has dozens of optics that fire curt beams.
  • Fantastic Racism: The Nebulox show no mercy towards beings of Outer Infinite. Them targeting Kachi sparks the game's primary conflict.
  • Flashback: Isa has one in Stage four. In information technology, we run into that Saki somewhen lost control of his Ruffian powers again while Isa and Airan were nowadays, attacking a city and possibly fulfilling Achi'due south vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.
  • Flash Step: Hibaru can practice so while flying, and Orion Tsang achieves the upshot past teleporting. Ariana can do this in her normal state, leaving backside afterward images, and moves even faster if you get caught in her red raven orb.
  • Flechette Storm: Deko's monstrous form in Stage 7 comes with a ring of person-sized daggers, which he manages to fling around in the vaccuum of space. He keeps using them in the second phase, where they can just be countered with melee attacks.
  • Flunky Boss: The first phase of Deko at the cease of Phase 6 spends most of his fourth dimension floating stationary while his army of mooks and mechas set on you.
  • Freefall Romance: Isa and Kachi share a tender moment together at the end of Stage 6... while falling towards a volcanic crater filled with lava.
  • Fusion Trip the light fantastic toe: The Sabrehook and Vulture Keepers in Stage 5 merge together to grade Gryphon Keeper, the stage boss.
  • Gaia's Vengeance: The Keepers are artificial life forms designed to defend Earth from those who would try to harm it; Isa explains that they are the Earth'southward "immune organization". The Keepers spend a neat majority of the game harassing Isa and Kachi, as if the Nebulox weren't enough of a threat. In Stage 7, when it becomes clear that the Nebulox pose a major threat to the planet, the Keepers strike back against them, working aslope Isa and Kachi.
  • Gameplay Roulette:
    • Most of the game is spent as a tertiary-person Rail Shooter with mostly-free movement, although there are several segments that switch to a horizontal perspective.
    • Stage five is part Driving Game, keeping Isa/Kachi stuck to the ground instead of letting them fly.
    • The end of Stage vi is a brief one-on-one Fighting Game segment.
  • Gatling Good: Some of the tanks the Nebulox uses take mounted chain guns for the soldiers to operate.
  • Giant Spider: I part of the Wheel Keeper can release spiders equally big as the actor characters.
  • Giggling Villain: Hibaru laughs a lot during her boss fight, plumbing equipment with how she'south ane of the least professional person and almost sadistic members of the Nebulox. The Japanese version makes Deko express mirth during his fight, but this isn't apparent in other vocalism tracks.
  • Glowing Eye Lights Of Undeath: The Skull Keeper, a skeletal creature, has one center low-cal.
  • Greenish Thumb: The Ninja Keepers will brand the grass in Stage four's fields spontaneously abound taller and so they can hide in it. Ariana can summon explosive lily flowers.
  • The Hero: Isa is the game's main protagonist, and is a kind, heroic person fighting purely to save someone innocent from the Nebulox and the Creators. However, information technology'southward possible that he became an Unwitting Pawn to Achi by doing this.
  • Hero Antagonist: The Nebulox in the American English translation; in the Japanese version, the group are known as G5 and are characterized much more like cackling villains whose power has gone to their heads. Fifty-fifty then though, their goal is no less sympathetic.
  • Loftier-Speed Battle: Nigh of Phase 5 (everything except the last boss) takes place on fast vehicles running downwardly a desert highway, with Isa using a speedbike and Kachi riding a "donkey". These rides forbid the characters from flying, though they tin can nevertheless roll, and force them to stay away from the edges of the road.
  • Holier Than Thou: According to Airan Jo on the European release site, the inner space Creators call themselves "God" and the outer infinite aliens refer to themselves as "holy women", with both being in conflict over it.
  • Humans Are Warriors: Enforced, the Creator gods desire humans to be hostile to everything else. Homo populations that find a way to exist peaceful are exterminated and replaced by a planetary defense system known as Keepers until a sufficiently warlike people are found and allowed to settle the planet. In the last game, the Earth's population was kind of destroyed later on they consumed too much food and so saw their efforts to fix the trouble sabotaged by something that looked homo but was not.
  • Human Weapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify as weapons of mass destruction.
  • Iaijutsu Practitioner: Hibaru is quite skilled with a bract.
  • Royal Stormtrooper Marksmanship Academy: In the cutscene to Stage v, before Isa hijacks i of the vehicles, a soldier takes aim and misses most completely, allowing Isa to knock out the soldier with a roundhouse kick.
  • Ironic Name: Isa is i of the more than prominent names Jesus is known past. In Teutonic and Chamoru languages information technology is a daughter'due south name.
  • Ironic Nickname: Hibaru refers to the Horror Keeper, one of the biggest and near grotesque Keepers, as "the lilliputian guy".
  • Jetpack: Some armored enemies in Stage 5 and half-dozen have them, which resemble actual jet packs rather than Isa's flying orb pack. The ones in Phase 6 have them built into their power armor.
  • Only Swallow Him: The Snapper Keeper can effort to seize with teeth and eat you, though you will eventually be spat out if y'all have plenty health.
  • Kamehame Hadoken: Play around with Orion Tsang and he'll attempt to vaporize you with an free energy wave.
  • Kicking Chick: Kachi's melee attacks consists solely of kicks, which can send back rockets and knock abroad the claws of especially large Keepers.
  • Laser Blade: Isa'south gun doubles as ane. If you have skilful timing you can utilise it to stop a lot of physical attacks washed past the enemy, even if they are much larger than Isa.
  • Lava Is Boiling Kool-Aid: Some Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. There is fifty-fifty a lava submarine!
  • Lethal Lava Land: Phase 6 takes place at an erupting Mt. Fuji.
  • Life Meter: In Stages 1 through 6, you starting time each stage with 100 HP. The last stage, when Isa transforms, grants 1,000 HP, but damaged is scaled up tenfold then information technology doesn't actually matter.
  • Light Gun Game: If y'all use the Wii Remote's arrow to aim, the game is effectively this. The main differences are that the game is in third-person and you tin can (and take to) motion your character relative to the screen.
  • Lightning Gun: The NS Energy Diffuser forces you to weave in between pillars of electricity.
  • Make Me Wanna Shout: The Moray Keepers can impairment yous with their screams, and the Gryphon Keeper tin can transport out sonic waves.
  • Marathon Level: All of the stages are exceptionally long by arcade standards (you could spotter a movie in the time it takes to end the game even on one credit and with no breaks), merely Stage six takes the cake, taking over half an hour to complete despite not even being the last stage.
  • Mecha-Mooks: Many of the Nebulox forces are robots both large and small, especially in the opening stage and Phase 3's sky fortress.
  • Mêlée à Trois: In the underground city of Phase i, you will run across many soldiers constantly firing their weapons fifty-fifty though you lot'd have no chance of running into their path, every bit well as Keepers wandering around with no sense of purpose. Phase half-dozen reveals they've been fighting each other, in add-on to y'all, though it you lot expect carefully, in that location are some hints fifty-fifty earlier then. Fifty-fifty the Nebulox would rather avoid some of the larger Keepers.
  • Meta Multiplayer: This game featured online leaderboards. Unfortunately, due to the server shutdown in June 2013, this characteristic of the game was axed.
  • Multiarmed And Unsafe: The Horror Keeper has vi arms, but information technology only uses two of them to attack you; the others are used to climb after you lot as you fly upwards (he has no legs). The Medusa Keeper of the water tunnel uses regenerating tentacle-arms with eyes to cake your path.
  • Multiple Head Case: In Phase 4 yous fight the Skull Keeper, who dribbles a collection of heads like a basketball to attack. The orb the heads are on is the fight'southward target, not the Skull Keeper itself.
  • Murder the Hypotenuse: Hibaru Yaju meets Isa for the kickoff time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "in one case she'south washed killing his girlfriend."
  • Nay-Theist: Isa doesn't believe at that place is a real God, as a real God would not tolerate "the Creators", who he has no respect for as told on the original European web page.
  • Nice Job Breaking Information technology, Hero: After beating Isa & Kachi manner, it becomes quite clear that you helped Achi, the villian of showtime game, by killing her opposition!
  • Nintendo Hard: The game is considerably longer and more than challenging than its predecessor. Funnily plenty, its original incarnation was much easier, due to the Wii remote existence better suited to the game than Treasure anticipated, and they were told past playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than Treasure to make it more difficult?" The difficulty is lampshaded by the game's own Hard mode, which warns the player that "Yous will be punished."
  • No Good Human activity Goes Unpunished: After the Infant/Hatchling Keeper is spawned, the heroes have sympathy for killing its mother, the Komodo Keeper, then they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.
  • Noble Bird of Casualty: The Cock/Phoenix Keeper and the Vulture Keeper, behemothic bird Keepers that are defenders of the planet.
  • Not-Standard Game Over: Both of the game'due south instant-neglect conditions are in Phase 6.
    • Staying in the air besides long while on height of the trains in the Komodo Keeper fight will outcome in Isa/Kachi flight off and losing regardless of their remaining health.
    • If you fail to rescue your partner in Phase 6 from the Infant/Hatchling Keeper'south elevator contraption (either by taking too long or raising one platform much higher than the other), yous're treated to a cutscene of Isa/Kachi beingness dumped into lava followed by a checkpoint reset.
  • One to Million to Ane: In Stage two, Armon Ritter transitions betwixt his forms past disspating into black blobs. Destroying them in the first two phases just helps to build upwardly the score multiplier, just failing to shoot the small amount left after the 3rd grade will ruin the multiplier right at the end of the level.
  • Only a Mankind Wound:
    • Many of the robotic Stage 3 enemies will go along to attack even after half of their body has been shot off.
    • In the offset of Phase ane, Kachi is impaled through her tummy even so when she wakes up, she acts like nothing ever happened. And so she slides herself off the spike from her waist without and then much as a prick on her body, let alone any harm to her clothes.
  • Only Half-dozen Faces: There are only six human characters that do not have obscured faces, bringing the count down to iv.
  • Our Monsters Are Weird: The last dominate of Phase three, the Horror Keeper, is a biologically engineered, dread-locked monstrosity that chases you downwardly a narrow shaft while launching missiles from its chest and swinging the flaming droppings on its arm.
  • Painting the Medium:
    • Lasers take to exist avoided by staying away from the spots they are striking the screen.
    • In Stage 4, there are spider enemies who can obscure the screen with their webs.
    • By Stage 6, the gun caliber of the enemy has gotten so loftier the bullets hit the screen too.
  • Palette Swap: Completing Isa & Kachi Manner unlocks the ability to swap firing modes (Isa has Manual while Kachi has Machine-aim by default) equally well as the palette of their apparel.
  • Playing with Burn:
    • A few of the Keepers have fire attacks, with the Bicycle Keeper leaving tracks of burn behind it as it rolls.
    • Ariana Shami gains fire-based projectiles during the second half of her boss fight.
  • Powered Armor: Most of your human enemies wear them, merely aside from squad commanders, it isn't until Stage half dozen that you encounter any that are really threatening to you without largely outnumbering you lot.
  • Pre-Mortem One-Liner: Isa delivers one at the terminate of the game, but his foe dies on its ain before he can stop it, leaving Isa talking to himself.
  • Puzzle Dominate: Many of the bosses crave you to figure out how to practice more than Scratch Harm to them, especially the G5/Nebulox. If y'all retrieve you can just animate being strength Orion Tsang, y'all're going to fight him well by time-out at best and meet the Continue screen at worst.
  • Reflecting Laser: Armon uses these while trapping you and himself in a beam box. These also show up on a setpiece of Stage 7, where lasers reflect off a ring of dishes surrounding you
  • The Reveal: In the Isa & Kachi Manner ending, Kachi reveals she has remembered her past identity: Achi, the previous game's Big Bad.
  • Roar Earlier Beating: After a long hunt sequence, the Swamp Keeper in Stage 4 roars loudly earlier its proper fight starts.
  • Roboteching: Bullets that fire forward and so turn to wing straight at the player are common, especially in Stage 7 where swarms of bullets are spammed in this way.
  • Rolling Attack: The rolling gun machines of Phase 3, which will barrel forwards on their tread-wheels, turn around to fire a spread of bullets, and then repeat. The Hatchling Keeper from Stage half-dozen can coil up for a charging roll, though a properly timed charged shot will flip it onto its back.
  • Sand Is Water: In Stage v, both the sand worm enemies and the Sabrehook Keeper tin glide through the desert's sand smoothly.
  • Scoring Points: Par for the course, but things are washed differently from its predecessor. Instead of picking upwardly point items without taking whatever damage to rack up the highest points, at that place's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you lot shoot stuff up, but goes down after taking impairment. Also new to this game are special medals that rewards y'all bonus points at terminate of the stage for performing sure feats (e.g. killing X number of a sure enemy, parrying certain attacks). Finally, since the game gives you the option to take flying at any fourth dimension (except in Phase v and the very end of Phase 6), yous gain points just for beingness on the ground; standing still yields a minor stream of points, but being in parts where you walk or especially run volition earn more points. Should yous die and continue, your score resets to 0, much like in arcade games.
  • Screw This, I'm Outta Here!: The N5 Molten Echo, a lava-borne submarine in Stage half-dozen, attempts to submerge and flee once its master cannon is destroyed (follow a Battleship Raid sequence where most of its other guns are taken out). Information technology tin can be destroyed before this past performing a melee combo on information technology after the cannon fight, causing information technology to split in half and release a medal.
  • Sequel Hook: If the game is beaten on the Isa & Kachi Mode, there's an extra cutscene where Isa and Kachi discuss how their enemies volition however inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact Achi (or, depending on interpretation, this reveals that she was faking amnesia).
  • Shapeshifter Baggage:
    • All beings from Outer Space have no set forms, and can freely shapeshift into whatsoever course. That would include humans, animals, rubble, and fifty-fifty unabridged planets, every bit demonstrated by Achi in the previous game. The Nebulox claim to take a device that tin can force Outer Infinite beings to reveal their "true" class.
    • The Nebulox are all capable of transforming into monster forms, including groups of creatures.
    • Isa inherited Achi's blood from his father, Saki. Equally such, he's capable of becoming a monstrous Ruffian, and the power could very well decadent his soul like it once did to Saki.
  • Shield-Bearing Mook: Two of these try to stop your advance in Stage 3 past blocking off a hallway. You can instantly bring it down by deflecting a comically big rocket fired past a third mook.
  • Shielded Core Boss: Armon Ritter's 2nd transformation in his Stage 2 fight is a seahorse-like creature that covers its glowing chest with a foursquare barrier formed by the bulbs on the limbs. Damaging the limbs will foreclose them from producing the barrier, leaving the weak spot broad-open up.
  • Stupor and Awe: Lots of bosses and enemies attack with electrical streams, such equally the Hatchling Keeper in Stage 5 and Ariana in Stage seven.
  • Shout-Out:
    • Orion Tsang's proper name in the Japanese version (Cheng Long Lee) is Jackie Chan translated into Chinese.
    • In Stage 7, the villains scout Isa fight through their ranks via a big monitor, with each subsequent member leaving to face him, much similar in the terminal stage of a previous Treasure game, Gunstar Heroes.
  • Close Up, Hannibal!: At the end of the game, Isa says this to Deko, later he calls Kachi "a monster".
  • Sic 'em: In Phase vii, Deko orders his subordinates to fight Isa one by 1, growing increasingly frustrated as each of them are slain.
  • Simple Staff: Ariana fights by swinging around a staff and casting magic with it, earlier ditching it in favor of behemothic arms for her second phase.
  • Sky Surfing: Kachi fights aboard a flight surfboard.
  • Socialization Bonus: The game with a second player is significantly easier. Player 2 only shows up equally a cursor rather than a 2d character, which means they're in no danger of taking impairment (though this does hateful Thespian 1's defeat means a game over for both players). The game averts Multiplayer Difficulty Fasten, and then it's perfectly possible for Role player 2 to accept breaks and still complete the game or for Player i to consummate 2P mode without the 2nd controller existence touched at all (though that's missing the whole point of the mode).
  • Spread Shot: Kachi'southward (and Isa's, once Autolock has been unlocked for him) shots spread out if not locked onto anything.
  • Star-Crossed Lovers: The story begins with the 2 heroes escaping, already crazy about each other. Their affection for each other eventually brings out Isa's Ruffian powers for the final showdown.
  • Stationary Dominate: Brimstone (known as Barracuda in sure versions due to a proper name-swap) is simply a rotating tower with weapons on it.
  • Stuff Blowing Upwardly: Everything blows up, even the corpses of fallen enemies.
  • Tag Team: Isa & Kachi Mode, unlocked by beating the game with both characters. Both characters have their own individual life meters and tin be swapped at any fourth dimension, except during the Hatchling Keeper's first phase, since your partner is being held captive, and in Deko's final stage, when yous're locked out of switching to Kachi due to her existence incapacitated. In Stage 7, you lot are stuck playing as Isa and thus simply have a single lifebar, but you can still switch between the two characters' shot types at any fourth dimension.
  • Talking to Animals: Kachi can communicate with the Keepers, artificial creatures that usually resemble animals.
  • Teleporter Accident: Kachi explains that a error in teleporting can get one lost in the folds of space and time. She winds upwards teleporting Isa and herself into someone's dream correct later she says this, leading to the ethereal woods of Stage 4. Ariana manages to follow them.
  • Tennis Dominate: As in the original game, an important part of dealing high damage and racking upward points is using melee attacks to reflect explosives at enemies, which normally bypasses their defenses. A not-explosive example happens for Ariana's second form in Phase four; she starts calling upon boulders that fill most of the screen while getting a lot of invincibility, and the only style to defeat her is through flake harm or by pushing the boulder right back into her using a full melee combo
  • Time-Limit Dominate: Unlike the original game, only dominate battles and sure enemy encounters are timed. Should the timer attain zero, your score multiplier diminishes. That said, most of the dominate timers are extremely lenient, often encouraging you lot to grind points on them by shooting incidental enemies. If you impale a boss with just a pilus of time left, you lot become an "On the Cablegram" score bonus.
  • Tired of Running: In the true ending, Isa resolves to leave Earth and search for somewhere safe for him and Kachi, instead of staying there and having to keep hiding and fighting.
  • Throwing Your Sword Ever Works: The Squad Leader from Phase one tin can sword his swords like a boomerang, which has an impressive sweep across the ground just can be shot dorsum by the player.
  • Traintop Battle: In Phase 6, yous run atop a railroad train shooting down tons of foes. However, the true objective is to detach the train carriages as you go along then that the Komodo Keeper behind you runs into them.
  • Transforming Mecha: In the expanse before the Komodo Keeper in Stage 6, there are enemy jets that unfold into mechas that can fire bombs and accuse correct at Isa/Kachi.
  • Tripod Terror: A few in the third stage, appropriately enough. They are more sensibly designed than nigh examples as far as mobility goes—weapon placement, not and then much.
  • Turned Confronting Their Masters: After Isa's send is shot down, one of the robots in it goes haywire and attacks.
  • Turtle Power: The Snapper Keeper, the terminal dominate of Stage 1, is a behemothic turtle accompanied by a smaller one that sits on its back. Both turtles breathe fire, while the large one tin can cause rockfalls, spin around while shooting bullets, and grab Isa/Kachi with a bite.
  • Nether the Body of water: Phase 2, which more often than not consist of going through an undersea tunnel in the sea floor.
  • Unexpected Gameplay Modify:
    • The first part of Phase three plays much like a Horizontal Scrolling Shooter.
    • Stage v is entirely grounded till the very end, as Kachi rides on an animal while Isa hijacks a hover-speeder.
    • At the cease of Stage 6, it turns into a 2D fighting game in which you have only one philharmonic and are handcuffed to the boss, which both serves to forestall you from rolling away likewise far and allows the boss to yank you in at his leisure.
  • Video Game Flight: Added to this game, you can usually wing anywhere as long as the environment allows it, though express within the boundaries of the screen. If you lot're playing for score, you get an ongoing bonus if you stay on the ground, and in the Traintop Battle in Stage half dozen, you go a Non-Standard Game Over if you stay in the air for too long.
  • Villain Teleportation: Kachi does not like to teleport, as she believes it is unsafe. The Nebulox practice it much more liberally.
  • Wake-Upward Phone call Dominate:
    • Orion Tsang, the Stage 1 penultimate dominate, serves every bit a warning that the Nebulox are non going to go down so easily.
    • A few early bosses (like the aforementioned Tsang) are much harder to defeat if you don't use your melee attack. Hibaru Yaju, the Phase 3 penultimate boss, on the other manus, is the first boss that is impossible to defeat if you don't use it.
  • Walking Tank: Many of these to get around the Nebulox'southward army. There are even machines that can tread across lava, one of the few instances it is treated similar the non-Newtonian fluid that it is.
  • Walking Shirtless Scene: Deko, for whatever reason, takes his jacket off while fighting Isa with Good Old Fisticuffs.
  • Wall Crawl: Happens with the crab Keepers underwater and the torsos of androids in the sky fortress.
  • Weaponized Animal: During the Komodo Keeper fight in Stage 6, the Nebulox's army continues to fight by sending out flop-toting dogs atop the train cars.
  • Weaponized Frazzle: Orion Tsang's ultimate form in Stage 7 has an exhaust-based set on, but it only uses it when faced at an angle where its other parts tin't be hitting.
  • Well-Intentioned Extremist: The Nebulox/G5 want to kill Kachi every bit a suspected spy from Outer Space so that the humans on the new Earth will accept more rights than before.
  • Wham Line: In The Stinger for Isa & Kachi mode: "Long agone, I wasn't called Kachi. I was known as... Achi." This is only actually a Wham Line if you've played the get-go game, in which Achi, ostensibly an ally, turns out to be Evil All Along.
  • Whip Information technology Good: Orion Tsang uses a thin whip to grab Isa's arm in a pre-boss cutscene, and forms an electrical chain whip in the fight itself.
  • Wolfpack Boss: A few grouping bosses in this way are fought throughout the game, including the Moray Keeper in Stage ii (only the xanthous-eyed Keeper has a health bar, with others popping out in a whack-a-mole style alongside it) and Guardian 17 in Stage iii (the main boss is a pillar that hides behind a circle of weaker pillars with their ain attacks; killing every pillar creates one of the phase's medals).
  • Wrestler in All of Us: The Unexpected Gameplay Alter in Deko'south 3rd stage of Phase 6 allows him to pull off a number of brawling and wrestling moves if he can catch Isa vulnerable.
  • You Killed My Mother: The Infant/Hatchling Keeper tries to murder your partner every bit revenge for you killing his mother.

My tropes...are on FIIIRRRRRRRREEEEEEEEE!!


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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SinAndPunishmentStarSuccessor

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